Why does left for dead witch cry




















If left alone, the Witch will not chase after or harm the party in any way. Until awakened, the Witch will weep bitterly and loudly, alerting the survivors to her presence. When agitated, the Witch's cries become loud, terrifying shrieks. Once angered, she will move at an incredibly fast speed towards the player that woke her up. She's able to knock any other players out of her way that are in her path to her target, making melee attacks on the witch somewhat futile.

Once she reaches her target, she is able to knock them down in a single punch or kill a survivor with one hit if they are playing the campaign on expert. She'll then use her razor-sharp claws to tear her hapless victim to shreds, only stopping if she is killed.

After killing that one player, she'll flee from the scene, leaving the other players alone. Valve developers have said that this behaviour is to prevent the Witch from taking out an entire team once she is startled, something she is easily capable of.

This second behaviour was the way the Witch worked in early builds of Left 4 Dead , but play-testers thought this was a bit too harsh, to punish the whole team for one player's mistake, especially as it would allow for griefers to startle the witch and wipe the team with very little difficulty. The only exception to this behaviour is if the Witch is startled in a way that doesn't harm her; if one of the other players attacks her before she reaches her first target, they will become a greater threat and she will focus her attention on that player instead.

Players can avoid encountering the Witch altogether by moving quietly and by shutting their flashlights off when they hear her cries. Like all other special infected the Witch was heavily mutated by the zombie virus. Coelian View Profile View Posts. Originally posted by Drakey :.

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If it comes down to it, and she attacks, get ready. The only thing to stop her is a nice shot to the head. In the event that you absolutely cannot travel on without startling her, cr0wn her. To cr0wn, you point a shotgun at her body at point blank range and shoot. Contrary to FPS belief, aiming at the body is easier since she has HP and a point blank shotgun does a bit more than that.

It is very important to make sure all the pellets hit. If she attacks, kill her as quickly as possible. Once this is done, the fight with the witch should be simple. Include your email address to get a message when this question is answered.

There are some places where it is impossible to pass without startling her. Helpful 1 Not Helpful 0. Helpful 0 Not Helpful 1. Submit a Tip All tip submissions are carefully reviewed before being published. Staring at her for too long makes her get angry An ignited Witch will die in 15 seconds, but it is important to note that she will change aggression to whoever was responsible for igniting her.

Fire is very useful in killing Witches since her fast speed and the risk of friendly fire on higher difficulties can make gunning her down difficult.

Molotovs and gas cans are very good options for igniting her, but it is important to have enough space to run away as the Witch is still relatively fast even when ignited. Gas cans also have the advantage of potentially changing her aggression if she is forced through a door, as she will slash it down, igniting the gas can in the process.

Because the Witch ignited herself on fire, she will simply flail about until she dies. A very efficient way to remove a Witch without her attacking anyone is to ignite her on fire but go idle before the fire hits her. The Witch attacks based on the Survivor's ID player and bots are different. Because the Survivor that ignites her will have gone idle, removing their ID, the Witch cannot find the igniter and will instead believe that they are missing from the game.

This tactic is considered cheating by most players and hence Idle function is disabled in Versus mode. The achievement "Cr0wned" is awarded for killing a Witch with a single shot from any shotgun.

Despite the implication in the name and common FPS logic, it is actually inadvisable to aim for her head: the back presents a much easier target. As the Witch has health points and a shotgun blast does just slightly over that, every pellet from the shotgun must hit the Witch or she will only be startled if the player is using a tier 1 shotgun they will not have time to fire a second killing shot before the Witch can incapacitate or kill them.

The easiest way to do this is to walk up behind the Witch, wait for her to stand up to give you a bigger target , and fire at point-blank just before she startles. On difficulty above Normal, though, a headshot is essential for killing her in one shot. At non-realism Expert, all the pellets from a shell are required to land on her head in order to kill her. Many players use "crown" as a verb, meaning simply to kill the Witch with a shotgun before she can attack anyone.

This includes conditions that would not result in the achievement being awarded, such as killing her with two quick shots from an automatic shotgun, a much easier proposition. Sometimes, if the Witch is cr0wned via headshot and she sees it, the game will state that she was startled. Like most of the Special Infected, the Witch herself is not immune to stuns. Besides any form of explosive, a sitting Witch can be stunned for a brief moment if a headshot is landed with any single bullet has the damage value no less than 50, AK, Snipers, Magnum, M60 , as long as she is in the passive state.

When the Witch is stumbling by either by explosives or high-damage headshots, she is vulnerable from shoves, each shove will reset the time she needs to recover and attack, which is more than enough for survivors to finish her off with melee attacks. In Left 4 Dead , the Witch can be kept in an endless loop due to the lack of a cooldown period using shoves.

A shotgun or scoped rifle can quickly dispatch of a Witch this way, making them extremely easy to deal with on most difficulties. In Left 4 Dead 2 , due to the cooldown system that sets in after shoving too much, it is recommended to use a melee weapon other than the chainsaw to kill a Witch.

A melee weapon deals damage against the Witch, so only four swings are required to kill one on any difficulty. This method is a substitute over CR0WNing, especially on Realism due to the reduced damage by shotguns against her. The method has a lower chance of success against Wandering Witches as they are less likely to be stumbled from explosive attacks, nor can they be headshot to stumble them.

One swing from any melee weapons except Chainsaw deals damage to Witch, so 4 hits from melee weapons is enough to kill a Witch. To execute this tactic, the player first needs a melee weapon that has a fast attack rate Tonfa and Machete are preferred.

Next, the player has to walk behind Witch and starts swinging their melee whilst jumping. Doing so allows the player to dodge the first strike from Witch. The player can then kill the Witch with ease since she won't be able to strike again due to the fast attack rate of said melee weapon.

The player also needs to make sure they are standing on flat ground, as jumping on slopes will very likely to cause the player to move away and thus get attacked by Witch. It should be noted, that all melee weapons work against Wandering Witch because of her one second scream before attacking the startler. Stationary Witches, however, must be dealt with fast-attacking melee weapons.

In Realism, an enraged witch is not able to instantly destroy a closed-door like in the regular campaign, nor can she have the sanity to open it like a human. A player can simply startle the witch and hide behind a closed door, have the teammate's melee attack her while she is trying to destroy the door, at the same rate of a common infected. Use the ladder to your advantage. If you startled a Witch, you can stay at the middle or top of the ladder, make sure you are beyond her attack range, then your teammates can kill her without a risk.



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